Eduporium Experiment

the eduporium experiment blog series


Our Eduporium Experiment series is one of our longest running blogs. Whenever we add new STEAM solutions to our store, we try it out so we can learn all about it. Over the years, we've covered dozens of top STEAM teaching tools, offering our first-hand insights and tidbits for educators. We believe this content gives K–12 teachers valuable information when it comes to using various STEAM solutions with their students. Our team analyzes products from different points of view and even considers implementation strategies in different educational environments. Whether it's most useful in the makerspace, library, or in the general classroom, we're happy to continue providing these helpful guides. You'll even find classroom-ready STEAM projects to try with your students. Browse through the posts or use the search bar on the left to find exactly what you're looking for.
In each 'experiment,' we provide key background information on the STEAM tool being featured. From there, we explore an actual project. This allows us to discover subtle tricks and hints that are extremely helpful for educators to know. Whether it's a coding tool, educational robotics solution, or even an engineering kit, we do our best to cover everything educators are investigating. As the Eduporium Experiment series has expanded, we've come a pretty long way. Now, you can find dozens of helpful articles that may include step-by-step project guides, troubleshooting suggestions, and even our thoughts on what makes each STEAM tool worthwhile for 21st century students. Find our insights on integrating STEM tools like the Bee–Bot, Finch 2.0, Ozobot Evo, micro:bit V2, and so many more!

  1. Eduporium Experiment | Sphero indi Robot

    Eduporium Experiment | Sphero indi Robot

    The Sphero team recently announced that their newest addition, the Sphero indi, is available for pre-order. This versatile and friendly looking robot will serve as their first effort to engage early elementary students in robotics and coding. In the meantime, we thought we’d explore some of its features a bit, including what sets it apart!

  2. Eduporium Experiment | Root Robot and Simulator

    Eduporium Experiment | Root Robot and Simulator

    With three different levels, students can try block coding, hybrid coding, and text coding while controlling a variety of the Root’s features. There have also been updates to the Root, including new Android and computer or laptop compatibility. We’ll introduce you to the iRobot coding simulator as well and explore its amazing features!

  3. Eduporium Experiment | Sphero BOLT

    Eduporium Experiment | Sphero BOLT

    The Sphero BOLT is built on the same premise as its predecessor, the SPRK+, including a similar appearance. With the BOLT and its impressive features, however, students can accomplish much more! The BOLT is equipped with an on-board 8×8 LED matrix, a magnetometer for auto-aiming, a light sensor for measuring lux values, and IR sensors!

  4. Eduporium Experiment | Wonder Workshop's Class Connect

    Eduporium Experiment | Wonder Workshop's Class Connect

    The Dash and Dot Robots are a favorite among educators when it comes to coding in school. Since many students are no longer able to enjoy this, however, coding in remote learning has become the next best thing. Using the virtual Dash robot, which can be accessed through Class Connect, students are able to continue their coding from home!

  5. Eduporium Experiment | Sphero RVR

    Eduporium Experiment | Sphero RVR

    Built to mimic a rover, the Sphero version has some surprisingly tough treads. It also packs plenty of torque and ports that enable students to connect third-party hardware. On top of all that, they can still use the Sphero RVR in creative STEAM projects. Read on to learn more about using the RVR, including coding with the micro:bit and littleBits

  6. Eduporium Experiment | littleBits micro:bit Adapter

    Eduporium Experiment | littleBits micro:bit Adapter

    For any educator who’s used any of the littleBits tools in the past, their offerings were made that much greater with the addition of the Code Kit. And, with this latest wrinkle thrown into the equation, students now have more ways than ever to design, invent, and code with littleBits! Read on to learn more about the littleBits micro:bit Adapter.

  7. Eduporium Experiment | Coding With The mBot-S Robot

    Eduporium Experiment | Coding With The mBot-S Robot

    Integrating coding and robotics in any classroom is a popular and effective approach to offering children of all ages a real-world STEM education. One of the best options for doing so involves programming with the mBot-S, an engineerable robot that’s compatible with various entry-level languages, so kids can explore computer science in elementary, middle, or high school.

  8. Eduporium Experiment | Ozobot's Shape Tracer

    Eduporium Experiment | Ozobot's Shape Tracer

    Though it’s ideal, having a physical robot is not always an option for students learning outside of the classroom and that’s why these various virtual resources have become so important. Among those is the Shape Tracer game from Ozobot, a cool, Web-based platform students can use to code a virtual Ozobot right on their screen.

  9. Eduporium Experiment | The databot In Remote Learning

    Eduporium Experiment | The databot In Remote Learning

    While it’s not the environment we’d all want to be using the databot in, this post paints a prime picture of how the databot is adaptable in almost every learning situation! Keep on reading to learn more about how teachers have found success using this data-collecting bot in different learning scenarios and with their students of all different ages.

  10. Eduporium Experiment | 3Doodler Build & Play

    Eduporium Experiment | 3Doodler Build & Play

    With the 3D Build & Play, students can feed filament into the slot in the back of the device, which is shaped similarly to an electric drill. Once the strand of filament is in place, they can start cranking the lever to work it through the inside and get it ready to mold in their invention as they develop creativity skills early on!