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Eduporium Weekly | Wondering About Wearables in Education?

In education, we’re of the mind that keeping up with the cutting-edge is what is going to help students succeed in the real world. Sure, technology is becoming incredibly powerful with things like artificial intelligence and blockchain dominating a lot of the headlines these days, but there are other new arrivals that are more scaled towards classroom use. While not necessarily brand new, wearable technology is demonstrating it can play a viable role in creating or enriching 21st century learning experiences for students. Whether it’s virtual reality headsets or other tech tools, it’s no longer unheard of to use wearables in education.

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Coding in the Preschool Classroom with Cubetto's NEW Bundles

Right now, we, along with the brightest minds in education, have little reason to believe thatt coding won’t be an essential skill for every student currently enrolled in school. The way that the current workforce is trending is giving us every indication that STEM jobs will continue to be created and, since there are already so many of them that are vacant, even more will go unfilled. That is unless many more college graduates earn degrees that will provide them with the skills to fill these jobs. Cubetto is a wooden robot built to teach the basic ideas of coding to children as young as three years old. 

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Tips & Tricks | Edison Robot

Welcome to Eduporium’s Tips & Tricks blog! In this bi-weekly blog series, we are highlighting some of the best practices for using some of our most popular EdTech tools in the classroom. If you’ve been searching for a straightforward guide on how to best care for your EdTech, this blog is the one for you. In today’s post, we will cover the Edison Robot, including initial set-up, addressing common troubleshooting issues, and how to best use its most popular programming modes. Edison comes wrapped in orange cardboard, which can be reused. It can be folded back up to safely store Edison and it also has some sample barcodes on it, which students can use to program the robot. 

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Eduporium Weekly | Charter Schools and their Role in Education

Charter schools are becoming very popular alternatives among parents across the country. Once thought of as a sure thing, now parents often struggle to get their children enrolled due to the high popularity they’ve generated. It’s easy to see why charter schools have become so popular -- they are doing great things for students and offering peace of mind to parents. After just returning from the National Charter Schools Conference in Austin, TX, we thought we’d dedicate this week’s Eduporium Weekly to the emergence, excitement, and future surrounding charter schools.

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Eduporium Experiment | Bare Conductive Touch Board

This Fourth of July, we decided to experiment with Bare Conductive’s Touch Board to help spark an interest in circuitry among our readers. The Touch Board is a limitless interface at the heart of some of Bare Conductive’s most innovative STEAM tools. Using it, students can turn touch into sound with the help of conductive materials. Simply by enlisting conductive paint, it’s possible to turn a simple piece of paper into, let’s say, a DJ center, for example. Or, for kids who want to challenge themselves a bit more, they could create a distance sensor or even a DIY MIDI. The possibilities are pretty much endless!

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We've Selected the First Recipient of our Monthly Technology Grant

In June, we announced a new educational technology grant program that awards $500 of STEM tools to one recipient every month. Our selection committee met last week and awarded the first grant to Melinda Pastuszak, a teacher at Chamberlayne Elementary School in Henrico, Va. Pastuszak is in the process of planning the launch of a new STEAM program for her students this fall and will be putting her award to good use. Keep reading to find out how she plans to incorporate new technology into her teaching and which tech tools she selected as our first grant awardee! 

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Eduporium Weekly | Extending STEAM Education through Music

Whether it’s STEM or STEAM, innovative educational opportunities are everywhere for students, creating experiences that are enjoyable and relevant. As we know, STEM has evolved to STEAM, adding art to the mix (as well as some other variations). Technology can be a great way for students to enhance their art classes using tools like conductive paint, virtual reality, or more. It can also be used in music classes, though, creating interactive, exciting, and real world experiences by combining creativity and tech to produce original sounds. See some of the coolest and most useful tools kids can use when it comes to creating their own music!


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3D Printing in 16 Million Different Colors. What Kid Wouldn't Love That?

We've been pretty big fans of XYZ 3D printers since they first launched their line a few years back. Even then, it consisted of a number of different printers, giving educators a ton of variety and various price points so they could more easily work 3D printing into their budgets. The list included (and still does feature) large da Vinci printers, the tall and skinny Nobel, and even a MiniMaker for younger students to take a crack at 3D printing. Their latest addition, however, might just be the best one yet. The XYZ Color printer boasts top-notch quality, speed, and, oh yeah, it allows students to print objects in one of 16 million different shades. 

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Tips & Tricks | Cubetto

Welcome to the third installment of Eduporium’s Tips & Tricks blog! In this bi-weekly blog, we are highlighting best practices for using some of our most popular EdTech tools in the classroom. If you’ve been searching for a straightforward guide on how to best care for EdTech, this blog is the one for you. In today’s post, we will cover Cubetto, including basics on how to get started creating a program and more for successfully using it in the classroom. Take a look as we break down how to get started using this unique robot and why it adds so much value to early education programs!

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Eduporium Weekly | EdTech Use in Early Education

It’s a widely debated topic within various education circles: ‘How young is too young to introduce technology in learning?’ We know that children have literally grown up with technology always at their fingertips and plenty of kids spend hours each week mindlessly playing games on a family tablet or smartphone. Some say this is stunting their development. Others say the stimulation is good. While there is certainly truth to each of these sides, it’s the educational games and challenges that hold the most worth for children. There’s a right way and a wrong way to introduce kids to technology, including ditching the tablet for a more tactile solution. Let’s discuss this more, shall we? 

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