Starting a School Esports Program

Esports has grown into a billion-dollar industry and created a whole new world of competition. With its skyrocketing popularity, it’s not only making an impact at the professional level, but in high schools and colleges around the world as well. Participating in esports competition allows students to develop real-world communication skills, exposes them to a wealth of potential career opportunities, and can help them find their place with the school community. In this free white paper, we’ve outlined some of the factors that go into creating an interscholastic esports program, the hardware needed, benefits of playing, and more.


Esports in Education

  • Great opportunities for team building
  • How the newest varsity sport became an interscholastic favorite
  • Play with a small group or compete against other school teams

Getting a Team Started

  • A committed coach is key
  • Finding a space and designing a schedule
  • Justifying esports spending at the district level

The Benefits are both short term and long term

  • Increased sense of belonging and collaboration
  • Development of soft skills and technical skills
  • Opportunities for college scholarships


About The Author: Andy Larmand

Andy heads up the social media efforts at Eduporium and works in content creation on the marketing team. He has been working at Eduporium for over five years and has seen the evolutions that have taken place in EdTech throughout that time. With esports creating another potentially huge shift in the world of K-12 and higher education, he’s learned about what it will take to make this trend something that’s viable for implementation in schools. In this white paper, he’s explored statistics, educator points of view, and additional insights in discussing the impact esports has already had within education, how to get started, and where it could lead in the future.