Blog

Eduporium Experiment | Marbotic Pt. 2

A while back, we discovered Marbotic’s early education tools and were immediately impressed by their elements of interactivity and tactile learning. It’s safe to say we were also impressed by the people behind its design and who continue to run such an impactful company. Essentially, the premise of ...

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Transform the Classroom into an Interactive Discovery Zone with zSpace

Teachers try every day to bring learning alive, but it hasn't always been as easy to bring content alive. With zSpace's amazing augmented reality system, however, all you get is interactive, exhilarating experiences. The content literally jumps off the screen, allowing students to grasp control of learning by holding, moving, and manipulating 3D objects with a specialized stylus pen.


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Eduporium Added to PEPPM General Hardware and Software Catalog Contract

Eduporium, a one-stop STEM and Educational Technology solutions provider for teachers has been added to the PEPPM 2018 General Hardware and Software Catalog Contract. PEPPM is a national cooperative purchasing program that is dedicated to streamlining the process of tech procurement for teachers, schools, and libraries, saving them money through bid-protected programs. The contract also significantly reduces the time it takes for teachers to receive tech products after they have decided to purchase them.

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Eduporium Experiment | MaKey MaKey Pt. 2

The MaKey MaKey, created by JoyLabz, is one of the most well-known STEAM tools in K-12 education. What exactly is it, though?? Technically, the MaKey MaKey works like any keyboard or mouse, sending signals to a computer to execute the functions of clicking the mouse or hitting the space bar, right arrow, left arrow, up arrow, or down arrow. When users close a circuit using the alligator clips and a conductive object, the signal is sent to the computer, just as if a button was pressed on the keyboard or mouse. 

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Eduporium Weekly | Inventing as a Part of Education

New things are being invented every single day. Sure, some of them are relatively pointless, but, every once in a while, something comes along that has the potential to change things entirely. That’s what we want out of today’s education -- the creation of students who are capable of changing things entirely. When students are given the freedom to invent unheard of solutions to problems and go about solving them in unique ways, they’re building a foundation for the future. A lot of the tools we’ll use in the next decade or two haven’t been invented yet. More likely than not, a student somewhere in a K-12 school is going to be responsible for an invention that reinvents our lives.


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Mini or Mega? There's a Cubelets Classroom Pack for You

Cubelets and STEM education just kind of go together. Already awesome at exposing super young students to engineering and programming, the addition of the Cubelets Classroom Packs have added a renewed focus on collaboration! All their kits allow educators to combine coding and engineering in the classroom. Traditionally, they've always had their six-, 12-, and 20-piece kits and then they eventually incorporated the Bluetooth Cubelet to make student inventions programmable with a device. Now, they're into the classroom kit game and have three different options for introducing robotics on a classroom-wide scale.


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Eduporium Experiment | GoPiGo Robotics Kit

Dexter Industries’ GoPiGo build-your-own robotics kits are top of the line. They are powered by a Raspberry Pi and come in wide ranges of sizes to fit all needs and accomodate various classroom setups. The Base Kit is the smallest of the kits, but perfect for any students who have used a Raspberry Pi, whereas the Starter Kit is designed for those who want to purchase the Raspberry Pi along with the kit. The robot is fun to build, easy to connect to Wi-Fi, and is supplemented by tutorials, projects, and lessons that can be found online and support both educators and students from start to finish. Add in a little engineering, creativity, and a focus on bolstering programming skills, and students will be building and coding their own robot right away!


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Our Partnership with the Highlander Institute is Taking Off!

Back in February, we launched a unique pilot program in collaboration with the Highlander Institute and six Rhode Island educators. The program is designed to prepare students in these classrooms to present at the Blended and Personalized Learning Conference on April 7 in Providence, which Highlander sponsored. 

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