News & Updates

  1. How to Bring More STEM to Remote Learning in 2021

    How to Bring More STEM to Remote Learning in 2021
    We understand that there is more on the plates of educators than ever before, but we also realize that teaching STEM skills and subjects is still continuing in many cases. For that reason, we’re happy to extend the expertise of the Eduporium team and offer consultation for any STEM teacher, tech specialist, or other faculty member who might benefit.
  2. EdTech Grant for December Awarded to Mary Bonnetty

    EdTech Grant for December Awarded to Mary Bonnetty
    We’re happy to announce that we have awarded our final EdTech grant of 2020 to Mary Bonnetty, an elementary teacher from Honolulu, Hawaii! Mary teaches at the Queen Ka’ahumanu Elementary School and has made a huge impact on the STEM offerings her students get to experience whether learning in-person or remotely.
  3. The Finch Robot 2.0 is Now Shipping!

    The Finch Robot 2.0 is Now Shipping!
    One of the more highly anticipated educational technology releases in the last year, the Finch Robot 2.0 is now shipping! Much more robust and versatile than the original Finch Robot from BirdBrain Technologies, the Finch 2.0 is a true coding and robotics solution for students in all K-12 grades and allows students of different ability levels to try coding.
  4. Coding with the micro:bit and MakeCode

    Coding with the micro:bit and MakeCode
    The new micro:bit board will feature some exciting components and, therefore, new ways for students to explore programming and computer science with MakeCode! Speaking of the MakeCode platform, if you're new to this environment, it can be used with the micro:bit (original or V2) and plenty of other STEAM tools.
  5. The Recipient of Our EdTech Grant for November!

    The Recipient of Our EdTech Grant for November!
    We have presented our November grant award to Charnley DeMeritt, a STEM lab teacher at the Oakview Elementary School in Simpsonville, SC! Part of the Greenville School System, Charnley’s STEM lab has evolved into a place where students can experiment, think critically, and learn both hard and soft skills from their failures.
  6. How to Use the Virtual Dash in Remote Coding Education

    How to Use the Virtual Dash in Remote Coding Education
    The virtual STEAM solution from Wonder Workshop is designed to work just like the physical Dash robot. Teachers can lead coding and computational thinking lessons using this online version of Dash and, in the brief webinar, members from their team will outline everything educators need to know. Click inside to find the recording!
  7. Getting Started with EdTech in Pre-K and Kindergarten

    Getting Started with EdTech in Pre-K and Kindergarten
    There are actually some great early education technologies students can use to practice problem solving, engineering, math, and even coding in Pre-K or kindergarten. Whether it's engaging them more successfully or actually introducing them to experiences, like coding, the right tech tools have a place in Early Ed. Here are some of our favorites!
  8. Using MakerBot's METHOD Carbon Fiber in Education

    Using MakerBot's METHOD Carbon Fiber in Education
    With a reputation that’s always improving, the entire MakerBot line is highly regarded in the maker world. Add to that line the METHOD and METHOD X Carbon Fiber Edition 3D printers that allow users to print carbon fiber reinforced nylon and other composite parts with three-dimensional strength and accuracy that has not been seen before.
  9. Makerspace in the Classroom: How we Can Help you Start

    Makerspace in the Classroom: How we Can Help you Start
    Makerspaces can help educators create dynamic and real-world learning scenarios for students, but they don’t have to always include all the bells and whistles. A lot goes into creating a dynamic school makerspace from budget considerations to technology research and, if you're looking to get started, our team is ready to help.
  10. Coding and Problem Solving with GoPiGo and BrickPi

    Coding and Problem Solving with GoPiGo and BrickPi
    Both of these STEAM tools combine various elements of engineering and coding in what they offer to students. The robots are buildable, which allows students to explore engineering as they work to figure out how to build the bots correctly. Once built, students can explore programming their robots whether they’re at home or in the classroom.

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