With an action-packed Enrichment Program, kids channel their inner competitive spirit to complete 60-second challenges that'll reinforce specific STEAM principles. From exploring energy conservation by rolling marbles across some tape to understanding the power of air pressure by making cups fly, each day, kids utilize household items and micro-challenges to demonstrate the expansive world of STEM.
As the challenges in 60 Seconds or Less become progressively more difficult, students need to think fast, move quickly, and apply the real-world principles they’ve learned in order to earn the honor of being a true STEM champion!
Curriculum Topics:
How Fast Can You Move?
You Up For A Challenge?
Which Way Will It Go?
Blowing In The Wind
Forks and Spoons
Start Your Timers
Ready, Aim, Fire!
The Wind Blows
It Makes Sense
Rolling Along
Can You Fly?
In and Over
What's in the Box:
60 Seconds or Less comes with all the supplies needed for 30 students to complete 12 one-hour activities:
Instructor Guides: 1; Curriculum Digital Downloads: 1