We’re ready to introduce the Eduporium community to our first Eduporium Featured Educator of 2021. This month, we hear from Vanessa Haddad, who’s a professor, department chair, and director of the Honors Program at SUNY Erie Community College in Buffalo, NY. Vanessa has found creative ways to leverage various types of technology in her instruction and certainly found that providing students with these hands-on experiences has helped them develop real-world skills through their experiences. Read on to find out more of what’s worked for her and find some new inspiration for creative uses of EdTech!

Vanessa Haddad

Professor and Department Chair, SUNY Erie CC, Buffalo, NY

college campus building


Q&A: 

Please share any innovative EdTech project(s) you've completed with your students or plan to complete.

I have created an e-portfolio project for my students to complete as a requirement before graduating. This portfolio project helps all graduating students in my liberal arts program learn how do design a website, how to present themselves effectively as professionals online, how to articulate their goals, and plan for how they will achieve them. This project is the culmination of what they've learned in our program and is also designed to help enhance their soft skills before either transferring to a four-year institution or before entering the job market.

Additionally, I also integrate video games into my classroom. I often use "serious" games to simulate scenarios in the professional world (such as "Two Interviewees"), to foster historical empathy ("Father and Son"), or to deepen understanding between societal structure and social theory (I've used "Sim City" for this in my sociology course).

I've also designed a text-based narrative game called "American Life Simulator" in collaboration with my colleagues, Yonghong Tong, Todd Schoepflin, and John Stoddard from Niagara University. The goal of the game is to teach students about the connections between sociological data, and how it impacts the ways in which people move through societal structures based on the master status.

What is a challenge you faced or are facing with your EdTech use? What resources did you use or are in need of? 

The biggest challenges that I've faced using EdTech in the classroom are mainly in relation to equitable access of technology. When I find something that I think will be a great tool to enhance learning, I've often had difficulty obtaining funding to purchase the technology. Additionally, products that I look for need to be mobile compatible for students, as many of my students rely on their phones for Internet access.


What are some of the real-world skills you've seen your students develop through regular EdTech use? 

My students have developed a deeper understanding of information and they are able to make more connections between curriculum as a result of coupling technology as an enhancement to traditional print literacy. In addition, their communication skills have been greatly enhanced by having to think more in depth about how they present information using technology.


virtual reality headset in classroom


What interests you most about Eduporium? 

Though the Eduporium team works largely with K-12 educators, they certainly know what’s needed and valued when it comes to technology in higher education as well. In particular, their virtual reality offerings are definitely something that have caught my eye and something that I know definitely has potential when integrated into higher education.

We thank Vanessa for sharing her thoughts and experiences with us and for helping to create effective STEAM learning experiences for students. We hope these stories continue to inspire other educators to try some new things as well! Be sure to follow us on Twitter and Instagram for more updates on the great things educators are doing with technology. Also, if you’d like to apply to be highlighted on our blog and social media channels as an Eduporium Featured Educator, we’d love to have you fill out the application