Tech

using tech in the classroom

  1. Eduporium Weekly | Questions About AI In Education

    Eduporium Weekly | Questions About AI In Education

    The term artificial intelligence typically refers to the computer systems that are capable of efficiently completing tasks that should normally require the use of human intelligence. As educational leaders continue exploring some of the various avenues—popular or not—of bringing it into classrooms, the hope is that it extends educator efficiency and helps student achievement.

  2. Rising Resources | The Immersive Reader Tool From Microsoft

    Rising Resources | The Immersive Reader Tool From Microsoft

    Since Microsoft is, of course, one of the worldwide leaders in cutting-edge technology, it should come as no surprise that they also have technologies designed for younger children to use in the classroom. Near the top of that list is this Immersive Reader tool, which helps make written, digital content more accessible for all kids and simultaneously boosts their grasp of it.

  3. Eduporium Weekly | Defining And Developing Digital Literacy

    Eduporium Weekly | Defining And Developing Digital Literacy

    There are so many types of literacies that we’ll now associate with student development—from some basic financial and media literacy skills up to, of course, their digital literacy. Each one of these literacies have become very important in today’s world and, among them, digital literacy remains one of the most crucial fluencies that your students can develop.

  4. Eduporium Weekly | Augmented Reality In Education

    Eduporium Weekly | Augmented Reality In Education

    In schools, AR tools help foster unique and strong learning experiences for students of all ages. In fact, its versatility offers teachers so much potential solely in terms of amplifying engagement. Plus, the variety of avenues they have for using augmented reality help make it viable in almost any subject, offering the chance to educate students in new and affordable ways.

  5. Student Mental Health And Their Screen Time

    Student Mental Health And Their Screen Time

    While other pandemic-induced issues, like inequity, isolation, relationships, and SEL have been crucial focal areas, the effects of too much screen time on their daily development have also caught up with many students. As we continue to hone in on student mental health concerns, it’s often important for parents and educators to keep digital wellbeing in focus for kids.

  6. Using The Owl Labs Meeting Owl 3 And Meeting HQ

    Using The Owl Labs Meeting Owl 3 And Meeting HQ

    The Owl Labs team originally developed their 360-degree cameras and the software for use outside education—typically for corporate settings. As the pandemic and remote and hybrid learning set in, however, this tech quickly helped to redefine how kids accessed instruction. Jump to today and their virtual meeting tools continue to positively impact student engagement.

  7. Rising Resources | Kahoot! And Game-Based Learning

    Rising Resources | Kahoot! And Game-Based Learning

    Kahoot! is an online review platform that helps teachers make learning fun, engaging, and shareable through games. It was created with the principles of social play and learning as a main goal by helping educators create and inspire inclusive environments in which students can collaborate with each other and get genuinely excited about learning. Read on to learn more!

  8. Rising Resources | Exploring The Google Jamboard Platform

    Rising Resources | Exploring The Google Jamboard Platform

    Google Jamboard is part of the G Suite for Education and features its own interactive whiteboard for teachers to use in their instruction. Even as most remote learning has faded away, it still makes a super helpful tool for many 21st century teachers. So, this week, we explored their Jamboard platform a bit further, including the variety of benefits it helps educators capture.

  9. Eduporium Featured Educator: Jennifer Gallatin

    Eduporium Featured Educator: Jennifer Gallatin

    Jennifer works mostly with middle school kids and helps them boost many STEAM skills through real-world experiences. Whether in introducing them to computer science and robotics or digital design experiences using CAD platforms like TinkerCAD, she’s helped them to build new problem-solving competencies and increased the interest many have in computer science.

  10. Google Expeditions VR Mobile App Alternatives For Education

    Google Expeditions VR Mobile App Alternatives For Education

    The Google Arts & Culture app was the frontrunner for Google Expeditions replacements when it was first announced this app would be discontinued. It definitely was one option but these other app-based alternatives provide students with different experiences and instructors can use them either as a basis for classroom VR lessons or to supplement other STEAM activities.

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