Kindergarten

teaching with technology in kindergarten

  1. Eduporium Experiment | Cubetto Pt. 2

    Eduporium Experiment | Cubetto Pt. 2

    The Cubetto offers a worthwhile solution with a cute, little, wooden robot that teaches coding—without a device! Just place it on one of its cloth maps, have kids read the story, and send Cubetto on a journey! Cubetto is designed specifically for children in Pre-K and kindergarten to learn the basics of coding—and it’s plenty simple for kids that age!

  2. Ignite Engineering Activities with the Squishy Circuits Group Kit

    Ignite Engineering Activities with the Squishy Circuits Group Kit

    With Squishy Circuits, students in preschool and the early grades can enjoy a new kind of interactive learning experience. No longer is tech integration something to fear when it comes to young kids. As long as it’s done purposefully and with the right tools, it can provide a wealth of valuable learning opportunities in early education.

  3. Eduporium Experiment | Marbotic Pt. 2

    Eduporium Experiment | Marbotic Pt. 2

    Essentially, the premise of Marbotic is providing preschool teachers with a technology tool that engages students, allows for physical interaction, introduces letters and numbers, and helps build their foundational tech skills. You can probably see why we’re such big fans of this system and how it allows for tactile learning at such a young age!

  4. Eduporium Experiment | Marbotic Pt. 1

    Eduporium Experiment | Marbotic Pt. 1

    For this week’s experiment, we’re going to be taking a look at the newest of the brand new EdTech tools we have in our store. Developed and manufactured in France, Marbotic is an interactive way for early learners to get familiar with numbers, letters, and technology. They’ve created three different kits and we got them in our office just in time for this.

  5. Who Says EdTech Tools Don't Belong in Kindergarten?

    Who Says EdTech Tools Don't Belong in Kindergarten?

    While teachers and parents may not notice the benefits clearly for another couple of years, using technology to enhance learning for kindergarteners is actually a pretty wise decision. Adding a new wrinkle to early education can help promote inquiry in students, provide opportunities for beneficial collaboration, and help them start to develop both STEM and soft skills.

  6. Eduporium Experiment | Mini MiP Robot

    Eduporium Experiment | Mini MiP Robot

    The search continues to provide teachers and parents with an entry-level robot that ensures little ones aren’t left out of STEM learning. This week I experimented with one of our simpler robotics toys, the Mini MiP, which is developed by WowWee and serves as a smaller, less complex version of WowWee’s MiP robot.

  7. Eduporium Experiment | COJI Robot

    Eduporium Experiment | COJI Robot

    COJI is a small robot designed to teach the ideas of coding to children as young as four years old by using Emoji-based commands. The idea behind this language is that faces and images are easy to understand for young children. The display screen that makes up COJI’s face depicts one emoji and the emoji-based coding language is pretty fun.

  8. Eduporium Weekly | The Earlier the Better

    Eduporium Weekly | The Earlier the Better

    Proponents of STEM education generally believe that hands-on, practical and in-depth learning should really begin taking place during a student’s high school years. We believe, however, that it can start earlier than that—like, much earlier. Who’s to say that young children cannot be exposed to the same kinds of experiential learning as older students?

  9. App On Track: Learning To Read With Homer

    App On Track: Learning To Read With Homer

    We’re taking this app around the track to figure out what’s under the hood! Learn With Homer: Reading & Educational Games is designed to help your child get ahead with hundreds of hours of lessons designed by top literacy experts. Just 10 minutes a day builds confidence and improved academic success and it’s truly super easy to get started.

  10. App on Track: Discover Animals with Classify It

    App on Track: Discover Animals with Classify It

    Think you know what poison ivy and a firefly have in common? How about some of the ways a dolphin and a goldfish are different? Classify It! Is a new game from AAAS Science NetLinks, to test your Kids knowledge of how various organisms can be sorted and grouped. Your kids will play through the game’s 30 levels to earn special Creature Cards.

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