STEAM

creating STEAM learning opportunities in the classroom


A broadened area branching out from STEM education, STEAM typically refers more to the creative side of things. STEM stands for Science, Technology, Engineering, and Math, which also happen to encompass some of the most prominent careers today. If we add an 'A' to make it STEAM, however, now we're incorporating art as well. Though not super closely related to science and technology on the surface, the arts may seem to be a strange element to add into STEM learning. With more opportunities to be creative, however, students can develop many of the key skills they'd need for success in a STEM career. STEAM learning encompasses many different areas—from artistic projects or makerspace endeavors to creatively solving problems. As kids try new, hands-on experiences, they also have more chances to activate inquiry and curiosity. And, these are two key drivers of learning and discovery.
Essentially, moving from STEM to STEAM involves adding extra creativity and opportunities for artistic freedom and exploration. Oftentimes, children will leverage various technologies in STEM or MakerEd projects but they can do even more. Tapping into the STEAM side of things, this gives them a chance to learn how thought-provoking questions and unique design elements can also come into play during their problem-solving processes. Educators could still encourage students to question things and connect problems to solutions—albeit with a more artistic lens. In STEAM projects, children often get to incorporate personalized details that illustrate some of their passions. And, while this self-expression is also important, it's how they authenticate these projects to the next degree that's truly valuable. Browse our STEAM content below for more insights and check out our store for all the tools you'll need.

  1. Celebrate Today's Unique Pi Day with Music

    Celebrate Today's Unique Pi Day with Music

    Let’s celebrate with music today’s super-special π Day that comes around only once a century—if we make sure to use standard American date-writing conventions. While traditionally, π Day is celebrated on 3/14 at 1:59, this year we can celebrate it twice on 3/14/15 at 9:26 AM and 9:26 PM. Head inside for opportunities for students to celebrate on their own.

  2. Earth Science: The Planet is Alive. Why is the Sun so hot?

    Earth Science: The Planet is Alive.  Why is the Sun so hot?

    The sun is a star and gives us heat and light and believe it or not, that heat that comes from the sun is constant and does not change in its intensity. So the same amount of heat that the sun gives in January in Chicago is the same amount of heat as July in Chicago! Yet, we know temperatures in Chicago are vastly different during that time of year.

  3. Intro to Audio Editing for Students: Part Two

    Intro to Audio Editing for Students: Part Two

    DJ-ing is very important to music technology because it is one of the most popular ways of getting different types of music and audio technology to places everyone can see. DJ-ing is different from other sound production in the sense that it is more of putting all the pieces of the puzzle together rather than just engineering one specific piece.

  4. Raising The Grade: iPad Zombies Among Students

    Raising The Grade: iPad Zombies Among Students

    They were so engaged by the program (or probably just by the iPads themselves) that they didn’t hear me calling their names. Even after a tap or two on the shoulder, I still couldn’t get their attention. They laughed and said they were like zombies. One student added, “Yeah iPad Zombies.” I think the title is very befitting—here’s why.

  5. How To Break Through To Better Basketball

    How To Break Through To Better Basketball

    Technology really is everywhere, even if sports doesn’t come to mind first as a field with high technology use and implementation. Staff Writer Eli Kell-Abrams writes about a piece of software used to perfect basketball. As our society continues to advance itself technologically, we also see some of these developments in the world of sports.

  6. Eduporium’s Technical Q&A (Or, Why You Should Buy Sugru)

    Eduporium’s Technical Q&A (Or, Why You Should Buy Sugru)

    Sugru is not just a product. It’s a lifestyle. Their philosophy is a simple one: if it’s broken, fix it. If it’s not broken, make it better. Anyone can be a fixer—all they need is the right tool. In case you haven’t noticed yet, Sugru is one of Eduporium’s favorite things. Out of the pack, it feels like sticky play-dough, but give it 24 hours and it will harden.

  7. App on Track: Make Your Own TV Shows with TeleStory

    App on Track: Make Your Own TV Shows with TeleStory

    The makers of Toontastic is excited to introduce TeleStory, the second app in their “Creative Suite for Kids”. Like Toontastic, TeleStory empowers kids and kids at heart to create and share stories with friends and family around the world. From music videos to epic space battles and thrilling car chases, you’ll have a blast making your own TV shows.

  8. App on Track: Feel Electric in the Clasroom

    App on Track: Feel Electric in the Clasroom

    Is your child feeling delighted, astonished or anxious? “Feel Electric!” explores all those emotions and more. As part of the Military Families “Find the Right Word” initiative, this app offers engaging tools that use content and curriculum from The Electric Company to provide opportunities to explore emotional vocabulary and self-expression.

  9. What Does STEM—Or STEAM—Mean To You?

    What Does STEM—Or STEAM—Mean To You?

    Here at Eduporium, we want to make this year’s Thanksgiving all about STEAM. Science, technology, engineering, art + design, and math: we are constantly reminded of the importance of these subjects for driving forward our nation’s economy. And it got us wondering: what does STEAM really mean for us?

  10. App On Track: Questimate For Math Education

    App On Track: Questimate For Math Education

    This app offers you a unique approach to trivia as you piece together each question from a selection of phrases and challenge kids to find the answer. As such, it’s a good tool for embracing facts and figures as well. And, with this app’s exuberant, kid-friendly presentation, it is great for students nine and up, but all will enjoy using general knowledge to answer questions.

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