It’s Women’s History Month, and to celebrate, we’ll be highlighting some of the most significant historical accomplishments female STEM leaders have made. Recognizing the contributions of these women is an inspiration both to educators and future women in STEM. Read on for details on how these women gave us Wi-Fi, programming, chemotherapy, OLEDs, and more.
A large percentage of parents and K–12 teachers are aware that computer science and STEM education can impact children starting at a very young age. They may not, however, have all the key information when it comes to how to facilitate these learning experiences. From kindergarten up through high school, these robotics tools help kids progressively develop CS skills.
To create environments and experiences that are conducive to helping kids build design thinking skills, there are a few key areas that educators should focus on. Since a K–12 makerspace, for example, is a notably open-ended environment, combining play-based exploration with design thinking could be effective, especially when compared to traditional instruction.
These days, not only can instructors utilize robotics tools to teach students coding and computational thinking skills, a lot of them have an engineering element within them as well. We think it’s great that educators and children can combine these two key areas of STEM by first building their robot (like any of these five prime examples) and then programming
Many robotics tools also have virtual options, which help allow students to continue learning and programming while they’re at home or perhaps after school. In fact, many of those platforms often help improve accessibility of technology by removing the need for a physical robot, increasing equity in multiple ways. So, read on for our recommendations for virtual CS tools.
There are so many classroom robots that teachers could access and share with students—even those in the elementary grades. Whether they’ve tried coding in kindergarten or they’re just getting started, these are some of the top elementary robotics kits to consider for your classroom. From the Dash Robot to the Finch 2.0 and the Marty V2, here’s why we like
Earth Day is the perfect holiday to apply the concepts of STEAM education and project-based learning. After all, the central goal of each opportunity is for your students to apply creative and innovative thinking while working to solve real-world community problems. Plus, Earth Day classroom activities can help all educators highlight the critical importance of going green.
Providing our teachers support involves different approaches for different situations. As teachers face novel challenges from in-person learning, new technologies, and more, it is essential to give them the tangible help they need to thrive. Self-care, social-emotional strategies, collaboration, and material resources can all help to alleviate teacher burnout.
As drones continue to serve as notably valuable tools within our economy, creating educational experiences around their uses, applications, and new capabilities have proven to be valuable for students. Perhaps the best part is how drone education fits under many different umbrellas and educators can use the Discover Drones solutions and curricula in STEM and CTE.
The Cubetto is a wooden robot that educators can use to introduce kids to coding at as early as three years old. Perfect for any students in preschool, Pre-K, or kindergarten, it features a 4-part system that’ll help to ease them into learning coding concepts and creative thinking skills. Plus, with these Cubetto bundles, it’s easier to integrate STEM across