Educational technology has, of course, completely transformed how today's K-12 students learn. From basic 3D printers and virtual reality systems to simple coding robots and screen-free building tools, countless numbers of educators have been able to affect education for the better and help children develop transferrable skills for the real world. Since EdTech now covers so many areas, however, there often remains a lot for teachers to learn about and explore. Not every technology tool will impact your students in the same ways, nor will they enhance every single lesson. It's more about finding the right solutions for the right situations and building high-quality instruction from there. In this section, we cover everything from specific classroom STEM kits to insights on integrating EdTech tools in teaching. And, we'll continue adding new resources with thoughts on the many branches of the EdTech tree.
EdTech resources are constantly impacting student development and redefining how educators can engage them. Besides those hands-on technologies, digital tools and platforms also play a huge role in learning. From coding or artificial intelligence to social-emotional learning, the instant availability of EdTech resources generates many revolutionary opportunities all throughout the world of K-12 and higher education. When it comes down to it, however, equitable access to technology can be a complete game changer. With these opportunities, students can build the hard and soft skills to navigate our increasingly complex world. And, no matter how complex or simplistic EdTech activities are, they can help catalyze that development. We encourage you to browse the content below and reach out to our team with any questions.
When it comes to virtual reality in education, the landscape will continue to evolve. Whether with online VR resources like Floreo or the flexible yet very immersive RobotLAB VR Expeditions 2.0 platform, virtual reality can check many of the boxes for 21st century engagement. Plus, it can also positively influence engagement, retention, and SEL skills, like empathy, in students.
KidCitizen is an online resource that students can use to watch informative videos and episodes about political events, news, and also history. It helps them become more informed and interested in crucial political happenings as well as helping to spark ideas for how they can share their voices. Keep reading to learn more about using KidCitizen in the classroom.
After it launched, it did not take long for the Do Ink app to generate interest among creative teenagers, who loved using it for creating all sorts of digital artwork. From there, it permeated the education space when many of them introduced it to their teachers. The rest is history as these Do Ink animation and drawing apps quickly grew into tools that kids now use all the time.
With information and communications technology (ICT) generally regarded as one of the top sectors across the current workforce, the need for digital literacy proficiencies are now much more urgent across education and that starts with improving digital inclusion and equity in every classroom. We all can help slim the digital divide so digital inclusion is a right not a privilege.
With the Kami app, teachers can essentially upload the physical version of any instructional resource, like worksheets or photo copies, onto the Kami platform. From there, they can display it on a whiteboard for all students in their classroom to see or transform these documents into more interactive learning assets with the feedback and annotation tools in the Kami canvas.
There are actually a lot of awesome early education technologies students could use for practicing everything from problem solving or engineering to math or even coding in Pre-K or kindergarten. Whether it is engaging them more successfully or actually introducing hands-on experiences, including coding, the right tech has a place in ECE and these are some favorites.
ClassLink helps classroom instructors and education administrators at any levels remove some of the problematic accessibility barriers their students might experience when searching for high-quality learning resources. Their platform is used in over 2,200 school systems across all 50 states and can help maximize learning time, simplify rostering, and improve digital access.
These days, kids gravitate towards the most engaging content and Buncee is an accessible, easy to integrate, and engaging platform for any students or educators to demonstrate their creativity and their content development skills. Even school and district administrators can use Buncee to create or enhance content for web pages or to distribute at community events!
AR and VR both unlock unique angles for learning that, along with effective integration, can enhance student learning experiences. They can also bring concepts to life with stunning visual displays and, once these physical and digital worlds intersect, students can gain context that supports instruction and even potentially reaches them on more of an emotional level.
Gimkit is an online learning game and review tool that requires students to collaborate in order for them to succeed. With key background knowledge from classroom lessons on the topics they’ll explore, children can progress through these game show-style review experiences while honing some key teamwork and strategizing skills. Read on to learn more about it.