Andy Larmand

  1. Using The Owl Labs Meeting Owl 3 And Meeting HQ

    Using The Owl Labs Meeting Owl 3 And Meeting HQ

    The Owl Labs team originally developed their 360-degree cameras and the software for use outside education—typically for corporate settings. As the pandemic and remote and hybrid learning set in, however, this tech quickly helped to redefine how kids accessed instruction. Jump to today and their virtual meeting tools continue to positively impact student engagement.

  2. 9 STEM Tools For CTE Classes In High School

    9 STEM Tools For CTE Classes In High School

    Almost every student today has their own unique passions, different levels of excitement for some academic subjects, and evolving preferences when it comes to studying from just books, learning from hands-on experiences, attending college, or entering the workforce. Thankfully, with all these new options, education leaders have actively updated school CTE offerings.

  3. Eduporium's Webinar On Using Strawbees In STEAM And SEL

    Eduporium's Webinar On Using Strawbees In STEAM And SEL

    Access the full replay of our webinar with the Strawbees team, including all the noteworthy nuggets we shared about the versatile Strawbees invention kits, STEAM learning, and SEL. You’ll also learn about using the Strawbees hardware and content in SEL lessons, providing building materials for each student, and navigating Strawbees Classroom to extend STEAM projects.

  4. Rising Resources | Kahoot! And Game-Based Learning

    Rising Resources | Kahoot! And Game-Based Learning

    Kahoot! is an online review platform that helps teachers make learning fun, engaging, and shareable through games. It was created with the principles of social play and learning as a main goal by helping educators create and inspire inclusive environments in which students can collaborate with each other and get genuinely excited about learning. Read on to learn more!

  5. Teaching Python Coding Starting In Elementary School

    Teaching Python Coding Starting In Elementary School

    Python is an open language that’s perfect for both first-time programmers and students who have experience, empowering them to broaden their CS knowledge and abilities. It’s completely text-based and often described as a general-purpose language that’s used primarily in web development, app generation, scientific computing, and in creating graphical interfaces.

  6. Eduporium Experiment | Bee-Bot Robot

    Eduporium Experiment | Bee-Bot Robot

    To use the Bee–Bot See & Say model with a device, kids can download the Bee–Bot app from the app store. It’s available for iOS devices (iPhone and iPad) and Android devices, offering them the chance to bolster new coding skills while playing games. Most importantly, it creates a stepping stone to the next level of coding with the Bee–Bot and other classroom robots.

  7. Eduporium Weekly | Esports In Education

    Eduporium Weekly | Esports In Education

    Just as they would participate in traditional school sports, like football and basketball, establishing school esports programs has become much more common with students even leading the charges in many cases. Similar to receiving athletic scholarships to play sports in college, students can now also do the same with esports—just one of the benefits it provides. 

  8. Tips & Tricks | Skoog Instrument 2.0

    Tips & Tricks | Skoog Instrument 2.0

    The Skoog 2.0 is a tactile device that students can utilize to create sounds and music based on how they touch the various sides of this cube-shaped structure. It’s soft and even somewhat squishy, mimicking the top side of a drum with its unique texture but the Skoog 2.0 helps K–12 music teachers create learning experiences that are equally fun and engaging.

  9. Eduporium Experiment | The DJI RoboMaster TT Drone

    Eduporium Experiment | The DJI RoboMaster TT Drone

    Ready to fly into STEAM classrooms as the next huge thing in educational drones, the RoboMaster TT packs a pretty big punch. Kids can program it in a variety of coding languages and it comes with additional tech features that help to make it valuable throughout middle, high school, and even up into higher education. So, let’s take a look at what makes it a great option.

  10. Robotics, Coding, And VR: Our 2022 Webinar Replays

    Robotics, Coding, And VR: Our 2022 Webinar Replays

    Throughout 2022, we’ve hosted an Eduporium webinar series and focused on some of the newer technologies we offer. In this series, we collaborated with a few of our manufacturer partners, who each certainly shared helpful insights on their classroom tech solutions. Head inside to learn more about four of our newer teacher tools for advancing STEM learning opportunities.