As we do more than ever to create equitable STEM education, we’ve really embraced coding lessons that students can access from everywhere. One robotics tool that enables this is that highly intelligent humanoid known as the NAO Robot V6 and, with the virtual version, students in middle school, high school, college, and CTE programs can code in any environment.
The Tello EDU’s a compact, lightweight classroom drone with a purposeful design that helps to enable seamless integration in K-12 classroom coding projects, STEAM experiences, and CTE curricula. One of the signature DJI drones, students can program it using Scratch, Swift, or Python and utilize the Tello app to redefine real-world lessons in many different subjects.
The Cue Robot is similar to the Wonder Workshop Dash Robot in its shape and functionality, but there certainly are some key differences between the two. Most notably, the Cue is better suited for teaching teenaged students since it’s a bit more complex. It also has more memory, a better processor, more advanced sensors, and a text-based JavaScript coding environment.
The Strawbees STEAM kits can add value to all learning environments, allowing students to explore their creativity and bring their ideas to life through hands-on building and trial and error. Students can learn about everything from shapes and geometry to constructing bridges, designing 3D models, or building flow, block, or text programs in Strawbees Code.
Students can program the Sphero BOLT Robot to roll around, program its LED lights, program its sounds, and add loops to repeat programs. When programming the BOLT, they can use the various programming blocks in the Sphero Edu app. With these blocks, students can build programs for the BOLT to run and build their CS foundation at the same time.
Though it’s been available to educators and making an impact in many classrooms for some time now, the Code Kit is another perfect example of littleBits bringing circuitry, engineering, and now coding together to provide students with a learning experience that’s as engaging as it is relevant to their futures. Keep reading to learn more about it!
The Cubetto offers a worthwhile solution with a cute, little, wooden robot that teaches coding—without a device! Just place it on one of its cloth maps, have kids read the story, and send Cubetto on a journey! Cubetto is designed specifically for children in Pre-K and kindergarten to learn the basics of coding—and it’s plenty simple for kids that age!
One important feature of note is that the RVR is all-terrain. Unlike its spherical predecessors, the RVR is shaped like a car and has treads, torque, and a precision control system to help it tackle the most uneven of surfaces. Besides that, the RVR is compatible with third-party hardware and programmable using the Sphero Edu app!
For any educator who’s used any of the littleBits tools in the past, their offerings were made that much greater with the addition of the Code Kit. And, with this latest wrinkle thrown into the equation, students now have more ways than ever to design, invent, and code with littleBits! Read on to learn more about the littleBits micro:bit Adapter.
In our newest Eduporium Featured Educator interview, we hear from April Leonard, who serves the students of the Mississippi Heights Elementary school in the Sauk Rapids-Rice School District. She’s done a lot with coding, including using the Dash and Dot and LEGO WeDo with goals of welcoming 1,000 students to a common makerspace in the future.