Coding

teaching coding in k-12 education


Coding is, of course, a hugely important area of 21st century education. Whether they're as young as Pre-K or ready to enter college, coding is extremely relevant to almost every student's future. Thankfully, millions of educators and administrators realize the importance of teaching kids to code. Whether it's a curricular requirement or part of an informal school club, programming experiences are amazingly valuable for students. There's also plenty of options, so educators can find something without complicated or pricey features. In this section, you'll see a lot of different topics related to K-12 coding. These include features on particular STEM tools, insights on coding integration, skills students can develop and more. There's also something for teachers of all grade levels. Whether you teach the early grades or have students with the foundation to take the next step, you'll find helpful resources for teaching coding in the classroom.


Coding is truly an experience that all K-12 students can have. Starting in the early grades, students can code screen-free with a tool like the Cubetto Robot. Then, they can start to increase their coding skills and explore Blockly environments using tools like the Dash Robot, Ozobot Evo, and many others. From there, students can explore a bunch of different languages, like Snap!, Scratch, MakeCode, and more and, eventually, expand their skill sets by exploring text-based languages, like JavaScript and Python. All the while, the STEM solutions we advocate for also allow students to learn the most important coding concepts, like loops, variables, inputs, conditionals, and syntax. With a natural progression that leads to increased computer science competencies and enhanced future readiness, it's tough to understate the relevance of coding experiences in the classroom.

  1. Dash's Neighborhood + Remote And Hybrid Coding

    Dash's Neighborhood + Remote And Hybrid Coding

    The Wonder Workshop team has gone above and beyond in ensuring their coding and robotics tools (or, at the very least, digital variations of them all) remain available to students who might be doing their learning from home. The availability of their Dash’s Neighborhood platform enables students to explore coding concepts and create the same authentic programs online.

  2. Eduporium Weekly | Get To Know The micro:bit V2

    Eduporium Weekly | Get To Know The micro:bit V2

    In terms of its looks, the micro:bit V2 is very similar to the original micro:bit and even costs roughly the same as well. It has tons of added capabilities, however, and can bring exciting new wrinkles to coding education with the addition of a built-in speaker, a built-in microphone, and a redesigned LED matrix for creating programs. Keep reading to learn more about it!

  3. Eduporium Featured Educator: Jean Daley

    Eduporium Featured Educator: Jean Daley

    Jean is a paralibrarian at the Erving Public Library in Erving, MA and, like so many others, she’s had to adapt some of the library’s programming to be accessible remotely—something she’s found success with so far by maximizing the resources she has available to her, including her colleagues at the library.

  4. Ozobot Virtual Coding Solutions for Remote and Hybrid

    Ozobot Virtual Coding Solutions for Remote and Hybrid

    In the webinar, a lot is covered and we hope there is some helpful information for what you need when it comes to coding education in remote learning. Thanks to how it’s evolved along with the emergence of the Ozobot Classroom learning management system, teachers and students have been able to continue making use of this STEAM solution.

  5. Eduporium Experiment | The databot In Remote Learning

    Eduporium Experiment | The databot In Remote Learning

    While it’s not the environment we’d all want to be using the databot in, this post paints a prime picture of how the databot is adaptable in almost every learning situation! Keep on reading to learn more about how teachers have found success using this data-collecting bot in different learning scenarios and with their students of all different ages.

  6. Coding And STEM Using The GoPiGo And BrickPi Robots

    Coding And STEM Using The GoPiGo And BrickPi Robots

    Both STEAM tools combine various elements of engineering and coding in what they offer to students. These robots are buildable, too, which enables students to explore engineering as they work to figure out how to build the bots correctly. Once they’re built, children can work on programming them whether they’re at home or in the classroom.

  7. October Grant: Congrats To Josh Jennings + The CODE Program

    October Grant: Congrats To Josh Jennings + The CODE Program

    We are pleased to announce we’ve awarded our tech grant for October to Josh Jennings, who’s a high school teacher in the Florence County School District 3! Josh helps head up their Panther CODE (Creating Opportunities for Developing Engineers) program after school, which was established to give some underrepresented students more exposure to STEM.

  8. The micro:bit V2 is Now Available for Pre-Order

    The micro:bit V2 is Now Available for Pre-Order

    When it first showed up on the education scene a few years ago, the micro:bit became an instant favorite among STEAM teachers around the world thanks to its pocket-sized portability and simplicity when it came to teaching coding. Now the micro:bit V2 is ready to make its own impact on STEAM education.

  9. Learn Everywhere With This New STEAM Kit From Eduporium

    Learn Everywhere With This New STEAM Kit From Eduporium

    From the development of our hybrid and remote offerings to exploration of new virtual coding platforms, we’ve learned a whole lot about how we can adapt STEAM learning in this new age. We now have one more offering to tell you about—a brand new Learning Everywhere kit that members of our team helped develop in a partnership with the pros from Aecern!

  10. Tips & Tricks | littleBits STEAM+ Class Pack

    Tips & Tricks | littleBits STEAM+ Class Pack

    The littleBits STEAM+ Class Pack supports up to 30 students with screen-free activities, purposefully selected Bits, and cross-curricular lessons. It includes tons of Bits and 10 carrying cases to help educators maximize STEAM learning and facilitate student creativity in any educational environment.